Charge

The trick Charge is one of the four fundamental penspinning tricks. Charge is also an "elemental" trick (it cannot be broken down any further). This page only covers all of the normal charge variations and their reverses.

Charge (12) is performed by holding the pen between the index and middle finger, then alternating movement between these two fingers to cause the pen to move in a conical motion. Charge is used in basically all combos in linkages when it is combined with other tricks.

Charge Variations
Charge 12

Charge Reverse 12

Charge 23

Charge Reverse 23

Charge 34

Charge Reverse 34

Charge T1

Charge Reverse T1

Charge TF

Charge Reverse TF

Other charge Variations
Charge has many other variations as well. For example, the elemental breakdown of Sonic is:

[Start 23; Charge .5 23 ; Behind Middle Fingerswitch 23-13 ; Charge .5 13 ; Fingerswitch 13-12].

In this example, we can see an example of Charge .5 23, which means the charge only does half of one full revolution. We can also see Charge .5 13. This is a charge motion where the pen is held between the index and ring fingers.